Ethanzen
A small game prototype needs a repeating ambient cue for a quiet indoor scene. The seam becomes distracting when I listen through several consecutive cycles. I am unsure whether the problem is the edit or a texture near the ending. I would first compare a longer crossfade with the current short transition. Each version would use the same level and the same unaltered middle section. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about remove suno artifacts came up during my search for another possible check. I do not have a processed example and cannot say whether it addresses this issue. A continuous mood matters more here than making every isolated moment polished. What diagnostic order would help separate editing choices from source texture?
